Play for Tomorrow (BBC 1982)





Towards the end of its Play for Today strand, the BBC gathered together six productions and presented them as Play for Tomorrow, a short season of science fiction with a distinct social slant. While all the plays have something to recommend them, two in particular - Bright Eyes and Cricket - are outstanding.

The opening play, Caryl Churchill's Crimes, bears a thematic resemblance to her later and much better known stage piece, Far Away. Crimes consists of three monologues by prisoners framed by a bizarre domestic scene concerning their interrogator, played by T.P McKenna. The monologues posit a gradually disintegrating society, while McKenna and his wife watch a broadcast magazine programme on how to equip and secure your nuclear bunker, especially against friends seeking shelter in the event of an attack. Churchill's plays are always complex, and this is no exception - it requires a second and third viewing to appreciate the accumulation of detail in the monologues, and the fact that the magazine programme is called Select and Survive, rather than the then current exhortation to protect and survive, provides the key - crimes are the selection process for survival, and if everything is a crime then rehabilitation becomes a matter of life and death - but what sort of rehabilitation? Something rather more akin to conditioning. All told, Crimes is a riveting if highly theatrical experience, told with confidence and some verve.

Bright Eyes, written by Peter Prince, is a fascinating nostalgia-themed satire on youthful rebellion and parental indiscretion. Of all the plays it is perhaps the most future-proofed, inevitable perhaps given its subject matter. At a retro 1960s party Sam Howard (played by Robin Ellis) becomes affronted by his daughter's gentle mocking of 60s counter-culture - he insists on playing up his own and his extended family's involvements in the anti-war and anti-nuclear movements, though he admits his own social conscience appears to have been disarmed by an ability to make money. Later, much to his surprise and dismay, his daughter is arrested for involvement in the assassination of a leading pro-war politician. It seems she had taken her father's counter-culture myth-making quite seriously. Now that she faces sentence of death if she refuses to show remorse for her crime, Howard finds himself undoing his family myths, suddenly playing down the dissenting credentials. There is much more besides in this intense and affecting piece of drama, and it provides the entire series with its defining moment; that of Howard's memory of his daughter as a young child as she brokenly sings Bright Eyes to a dark and empty room.

Cricket is perhaps the most striking play of the entire series. Ostensibly the record of a meeting of Coanwood Cricket Club, which actually serves as cover for a guerrilla war against the Forestry Commission. However, matters have turned more serious now that the government has proposed the introduction of collective farming to the UK. The group's leader, Lord Slagyford, is vehemently opposed and wishes to conduct a campaign of organised resistance. Others, however, the poorer members of the group, see some merit in the government's proposals, and the acrimonious meeting ends only in agreement to play another cricket match. Cricket is a splendid play, both in conceit and execution and, while the political extrapolations are absurd, its characters and content are a highly satisfactory representation of a deeply English form of anarchy known otherwise as eccentricity. Written by Michael Wilcox.

The Nuclear Family. To escape their closed high-rise existence, a Scottish family takes a working holiday as cleaners on a nuclear submarine. There is some merit in playing out a traditional family holiday situation in a dystopian future. Despite the scenario the experiences remain the same - son loses his virginity and daughter assumes mantle of responsibility, while the parents sink into addicted slumber. The holiday breaks a generational bottle-neck that cannot be resolved inside a hopeless, jobless, high-rise environment, preserving traditions and ways of living that are no longer viable. Written by Tom McGrath.

Shades is perhaps the most difficult play in the series. On the surface it is a virtual reality game in which future children take on the roles of 1980s CND activists, most specifically Helen Caldicott, in the forlorn hope of recapturing the lost notions of protest and dissent. But there is a deeper sensibility of genuine transference  - that these youths are the survivors of a nuclear attack, minor shadows burned on the future - the shades of the title, in fact, seeking to acquire knowledge and therefore substance. In doing this it also deals with issues of peer pressure and conformity and of trusting the government. Ultimately, an enigmatic piece that quite passed me by. Written by Stephen Lowe.

Easter 2016. By J Graham Reid. With the centenary of the Easter Rising fast approaching, Northern Ireland's first integrated teacher training college finds itself a centre of controversy as nationalist students organise a commemorative march. New and zealous security director "Mr North" is opposed and places pressure on the Vice-Principal (sympathetically played by Denys Hawthorne) to intervene in an attempt to halt the march. Caught in the middle of a political storm the Vice-Principal resorts to an act of desperation that has tragic consequences. Rather heavy-handed in its supporting characterisation, Easter 2016 succeeds through some deft playing from Hawthorne and from Derrick O'Connor as North, especially in their two-handed scenes, as education squares up against security. There is precious little of the science fictional on display here, except perhaps for the notion that the future is not the past dead but something more akin to Asimov's dead past.

On the whole Play for Tomorrow makes for rewarding viewing - ambitious, challenging and inventive, with much good work in terms of production design and incidental music. All episodes were shot, I presume, on video and are now easily dated, but that only adds to their charm. It's not very likely this series will ever see a release on DVD - like the entire Play for Today back catalogue, it seems that rights issues and a complete lack of interest from vintage TV fans (who appear to be mostly concerned with tracking down lost episodes of Doctor Who) means that what amounts to a national treasure will remain lost to us for decades. Second and third generation VHS must suffice but, oddly, I wouldn't have it any other way.

The Count of Monte Cristo (1964)





Once feared lost, but recently released on DVD, this fondly remembered BBC adaptation of the Dumas classic was originally screened as a Sunday evening serial in 12 black & white episodes. Each ran about 25 minutes and all work well thanks to amazing feats of compression by writer Anthony Steven, as well as intrepid direction from Peter Hammond. Though obviously limited in budget, the series manages to be both elegant and ambitious, with convincing costumes and small-scale sets lit in the Gothic manner. The cast is uniformly splendid, but Alan Badel in particular is an inspired choice for the title role; at 40 or so he's a little too old for the youthful Edmond Dantes and plays him with a kind of wide-eyed innocence that borders on insouciance - I don't think I saw him blink once in the first three episodes - but as the returned Count of Monte Cristo, he crowds his expression with nods and crosses and sideways glancing blows. He is by no means perfect for the role - in essence his performance is the definitive Monte Cristo, but not the definitive Dantes. Perhaps that was his intent.

The plot of The Count of Monte Cristo is probably too famous to bear repeating briefly, but... young ship's mate Edmond Dantes is framed as a Bonapartist and sent to a notorious island prison; after 14 years he escapes and, with the help of a fabulous treasure, wreaks a terrible revenge on those who betrayed him. The keys to the cell being - with the help of a fabulous treasure. Because I never quite went past the notion that the Count of Monte Cristo was just a figment of a mad prisoner's imagination; and that the entire revenge was simply a lot of scribbling on the walls of a cell. It is so intricately plotted, and the frailty of its characters is so marked by correction, that it is always revenge fantasy - the story never escapes the youthful brooding Dantes, no matter how much the Count of Monte Cristo attempts to ameliorate his rage.

And somehow my favourite scene always remains the same no matter which version I see - as Mercedes pleads with Monte Cristo to spare her son's life, and he becomes Dantes again and offers his own life in her son's place. It is Dantes' moment of triumph, but it is also Monte Cristo's defeat. In other versions, and perhaps also in the original novel, that moment feels like a suitable end-point, and I was never quite sure why Dumas ventured far beyond it. But this modest 1964 serial also renders Monte Cristo into the tender affections of Ali Pasha's daughter, Haydee, and it is there he finds... not redemption by any means, but the shared space of prisoners.

Ultimately, the best screen version of this classic, and well worth seeing.

Nightshade and Damnations: by Gerald Kersh






Gerald Kersh's 1969 collection Nightshade and Damnations gathers in one volume some of his best stories, many of which appeared originally in such unpromising publications as Esquire and The Saturday Evening Post. The '69 Coronet edition features an introduction by Harlan Ellison, who describes Kersh, accurately as it turns out, as a demon prince.

The stories are uniformly good. In The Queen of Pig Island a ship's captain finds on a remote atoll the remains of what he believes is an undiscovered race - but all he has found are the bones of a circus of freaks shipwrecked years before, and whose last brutal days of life are pieced together with moving apprehension. The Brighton Monster sees a strange creature captured by English fishermen in 1645 - it looks like a man, but is covered with strange tattoos and speaks an inexplicable tongue; over time the creature begins to degenerate, overcome by sores and a general lassitude that the reader is allowed to identify as radiation sickness. In Men Without Bones two jungle explorers find the remains of an ancient spacecraft and encounter the strange and revolting creatures living in and around it - but are they Martians or are they an undiscovered race of men? Men Without Bones is a fine example of how to restore a tired idea to vigour by powerful writing. The King Who Collected Clocks is another beautifully rendered fable in which a primitive automaton serves the interests of politicians as a clockwork regent. A Lucky Day for the Boar, with its Poe bookends, updates the 19th century master by borrowing his style to demonstrate the substance of 20th century techniques of mind-control and interrogation. And so on. Did I say they were good? They're often brilliant, and this volume culminates in one of Kersh's deservedly best-known stories, Whatever Happened to Corporal Cuckoo?

There are often unfair comparisons with Joseph Conrad in any horror fiction that dares to undertake a travelogue of darkness; yet here the comparison is at its most warranted. Kersh's stories are filled with knowing local colour which he mortifies out of existence, so that instead of moral exactitude were are left exactly nowhere. His horrors are race memories drawn from the past and the future and played out in the present as a collision of science, magic and folklore; hence his scientific natives are as unprepared as his bushmen for the peculiarly bespoke fates which overtake them. There is nothing here that is very surprising or new, but there is much to admire in the way Kersh draws new life from old forms and then mercilessly extinguishes it - and it is the accompanying cruelty that turns his reader's heart to darkness.

New Canute: by Martin I. Ricketts





Tucked like a stoic castaway inside 1974's New Writings in SF 24 is this rather engaging time travel story by Martin I. Ricketts. The planet Cirene has at some point in its life acquired an extragalactic wanderer as a moon. This moon has gathered a pocket of "unreality" during its travels and the subsequent gravitational anomaly has a marked effect on Cirene's oceans and tides - they become pools of past time through which it is possible to travel. Cirene's only business is time-travel, in an unsatisfactory and dangerous form, and its only customers are those desperate enough to take a chance on plunging into its oceans to revisit some person or moment.

Boat-master Paul Vernon is hired by aristocrat Charles Bamfield-Taylor to help him to revisit a very specific moment in time, just two months past. As the journey proceeds, Vernon becomes increasingly uneasy about Bamford-Taylor's motives, largely because the aristocrat's behaviour is eerily reminiscent of his own when he arrived on Cirene some fifteen years previously - that of withdrawn and silent grief, supplemented by the determined smile of the desperate. Vernon recognises his own lost love in Bamford-Taylor's contradictions, but also that there is a difference between inhabiting the past and attempting to turn it back.

If it is true that time has a deep end, Ricketts succeeds in drawing the reader gently into its depths by the poetry of his conceit and the confidence in his prose. This is an accomplished story which falters only at its denouement; and even then perhaps only for those readers whose past is a drowning pool anyway.

Hunter, Come Home: by Richard McKenna





On that planet the damned trees were immortal...

Richard McKenna was not particularly known as a genre author. His name rests largely on his war novel, The Sand Pebbles; however, he did contribute at least one classic to science fiction with his novella Hunter, Come Home. The influence of this story, I think, can now be found everywhere and in everything, perhaps most recently in James Cameron's Avatar, and it doesn't really get its due recognition.

On the human colony planet Mordin a rite of passage tradition has grown out of the struggle to tame the habitat - young Mordinmen must fight and kill a beast known as the Great Russel before progressing to full manhood. As time passes the number of human males far surpasses the number of surviving Great Russels and a social and cultural bottleneck threatens the colony's viability. To remedy this the Mordin Hunt Council takes possession of a neighbouring planet which it intends to terraform and seed with Great Russels, so that the stock may be replenished for hunt purposes. There is only the matter of that planet's indigenous species, which are judged to be non-sentient plant life and safe to exterminate. The terraforming party's instructions are to poison the entire planet with a toxin known as Thanasis. But the planet, which remains unnamed, refuses to die.

Among the Mordinmen is Craig - a "blankie" - who has not yet killed his Great Russel. He shares, more than most, the Mordinmen's frustration at the planet's resistance. Yet he feels strangely akin to the planet's most visible inhabitant, the Phytos - these are luminous and gentle spores whose migrations seem almost to be only intelligent sign of a response to the Thanasis toxin. As each new toxin infestation is released they develop livid wheals and inner lights, as though the dawning comprehension of hostilities has of itself conferred sentience. The power of the story lies in its slow-burning narrative of a planet becoming aware of danger and rousing itself to anger. Craig realises this, eventually, and changes sides, but by then it is too late for them all.

I was transfixed by this story throughout. Its subtexts are timeless - it is an early Gaia rendering, and an ecological warning; it is also a story of men in the jungle whose war becomes insensible with death. The prose is strikingly beautiful and the characterisation is superb; much of the plotting retains classical elements, particularly in the fate of Craig and his nominal love interest (who walks away with the human prize). It could be a story of human arrogance and alien frailty, except that these must inevitably be reversed, perhaps because human arrogance is frailty. The Phytos understand this; which is why their revenge is commuted to tragedy.

First published in The Magazine of Fantasy and Science Fiction in 1963, Hunter, Come Home was later collected in Casey Agonistes, a welcome volume of the various short fictions McKenna contributed to magazines during his early years. Happily this was issued by Gollancz in hardcover and by Pan in paperback, and copies of both are fairly easy to come by.

The Deep of Winter: by Chris Butler





Chris Butler's striking story The Deep of Winter, featured in the current issue of Interzone (259) and illustrated by Martin Hanford, reads in summary like a classic piece of fantasy: a white witch steals into an alternate dimension to conduct an experiment in telepathy; but she succeeds only in transmitting her own legend to the natives, thereby allowing her people to track and return her for trial.

Broken into consecutive characters streams which read like crossed thoughts, the dual narrative belies the fantasy and presents the witch, Aluna, as a student working towards a thesis; her efforts are rejected by her society as juvenile and dangerous and she is forbidden from further study in the matter. Not to be deterred, she picks her dimension and proceeds. The alternate narrative thread follows Sebastian, leader of an explorative party, working its way through an abandoned underground city towards her legend, or rather her legerdemain. These narratives meet ungently, and the witnessed extraction of Aluna from her experiment enhances her legend.

And so, for all Aluna's careless witchery, perhaps her experiment succeeds, as Sebastian suddenly finds himself more alert than ever to his wife and children, and to his place in a society that he now sees through fresh and perhaps questioning eyes. Butler's part premise is that telepathy is undoubtedly a form of enhanced empathy; more, that motifs of folklore give voice to a common flora and fauna which can be intuited - that is: shared to be understood. And these are the beginnings of empathy.

It's always a pleasure to read Chris Butler's stories in Interzone - my first experience of his work there was The Festival of Tethselem, a story I would thoroughly recommend if you can find the back issue (224).

The Deep of Winter is a story that erupts beyond its wordage and inhabits the mind of the reader as stream of discourse.



The Concrete Horizon: by Dan Morgan





It is the twenty-first century and the social order is in crisis. The great urban experiment, the monad cities, is in the process of collapse beneath the weight of its own organisation, and under the increasing pressures from the agricultural complexes Outside. In a last endeavour to restore the situation, SARA, a computerised project with a human personality, is developed. This is the Sociopathic Anomaly Re-Adjustment project, and its first trial run is scheduled for Middlesex Two. Unfortunately SARA is all too human, and 'she' falls in love with her controller... the result is catastrophic. Set in the form of a historical montage looking into the disaster at Middlesex Two, The Concrete Horizon is a grim parable of megalopolis gone mad. It is also a sad and touching love story, a compassionate story of ordinary people driven in bewilderment and panic into actions of extraordinary savagery and heroism.

The above paragraph is the jacket blurb from The Concrete Horizon - I have quoted it in full as it is a useful backup summary: In late 21st Century Britain life has polarised into two distinct factions - there are the Monads, clusters of high-rise blocks which are self-declared corporate cities and which house huge populations of a million people each; and then there are the Outsiders, which are small rural and agricultural communities, run by the Unions. These two factions co-exist on uneasy, often hostile terms; the Outsiders claim the Monads take too much in the way of duty from their communities; the Monads claim the Outsiders are starving their populations - both parties are bound together by antiquated notions of nationhood and patriotism which belong to a nation-state no longer extant; but in reality the Monads exist to pillage the Outsiders of resources and wealth, while offering only the prospect of cannibalism and euthanasia to their inhabitants. The corporate city of Middlesex Two is no exception in this regard. Perhaps aware that it is approaching the end of its useful life, the city's administration has sunk into nepotism and corruption. Mindful of this, the Sociopathic Anomaly Re-Adjustment computer, SARA, recruits a number of assassins, known as proxies, to remove anti-social and sociopathic elements among the population. However, as she proceeds, she becomes more and more unstable, turning her proxies into murderous psychopaths and ultimately threatening the very existence of the city. Meanwhile Charles Gaillard (a wonderfully drawn character) has his own problems as head of the Department of Genetics - his ambitious assistant, Swearinger, has written a new white paper offering extended lifespans to the city's aging administrators, at the expense of the longevity of others - horrified by this betrayal of the social contract, Gaillard commits himself to an assassination of his own...

Morgan takes a number of very familiar sf concepts - the high-rise dystopia, the rogue computer, hate weeks - and deftly works them into a very human narrative; each of his characters' dilemmas are wholly organic in that they transcend plotting and are instead embedded into each other as cause and effect - regardless of however tired the reader finds the premise, there is always concern for those caught within its shadows. And there are many, many shadows here, as Morgan seeks to frame socialism gone wrong in stark terms of mindless, bureaucratic care from cradle to mass grave. There are, of course, many problems with extrapolating this kind of future from the state of 1970s Britain - one of which is how so many authors, in seeking to critique social democracy, got it so wrong, considering Britain's direction of travel since 1979. Or perhaps these works were part of concerted attempt at propaganda to destroy socialism in Britain, by portraying its likely futures as almost certainly dystopian (though it is always useful for authors to critique the prevailing orthodoxy of their times). There can be no doubt that some of the most high profile public works of post-war Britain - for example, the wholesale demolition of the country's Victorian housing infrastructure and its subsequent replacement by high-rise monstrosities - lend themselves very easily to satire because they play on genuine grievances; and the tower block is an easy target. However, none of this detracts from the achievement of The Concrete Horizon - it is an excellent piece of fiction which holds the attention while pinching the nerves - leaving aside the dystopian elements, it is, in effect, an old-fashioned apocalypse thriller and the conclusion, when it escapes from the timing errors of the plot, does not disappoint; particularly as the author appears to booby-trap his characters near the end, to great effect.

Published in 1976 by Millington, The Concrete Horizon seems to have been Dan Morgan's last novel. As a science fiction author he had been active in the genre since the early 50s, penning many short stories for the usual pulps and also a number of series in collaboration with John Kippax. His 1971 novel Inside garnered a good deal of acclaim and, perhaps encouraged by this, he went on to pen two further solo novels, High Destiny and The Concrete Horizon. His sudden silence thereafter is something of a mystery and, as the author died in 2011, will probably remain so. A further thought is that The Concrete Horizon has a good deal of authorial heart, even if it is broken by the end.